FOR MORE CLASSES VISIT www.ped212tutor.com The Four S’s. Read the following scenario that describes the game of Red Rover (an activity in the hall of shame!). Reflect on how this game violates the Four S’s as outlined in Chapter 8: safe, success, satisfying, and skill appropriate. Two teams face each other across half of a basketball court and take turns calling players over from the opposite side. After Team A decides who it wants to challenge, the members join hands to form a long chain and call for Team B to “send Frank over.” Frank then runs as fast as possible to either break through or dive under the chains formed by Team A. If Frank fails to break through, he becomes part of Team A. If he succeeds, he returns to his team together with the two players of Team A who were at the point he broke through. Team B now calls over a player from Team A.