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Virtual Room Emulator is a VST reverb plug-in for native PC platforms. Used to create psycho-acoustic models in the DSP environment. It simulates the reverberation of a sound in a rectangular type room, allowing separate control of the room's width, depth and height. It also allows you to control the distance between the listener and the sound positioned in that virtual room. The Virtual Room Emulator section offers control over the size, width, and damping factor of the room by way of three linkable sliders. Produces a natural sounding room reverberation effect that gives you true room perception, from small rooms to large concert halls. Small rooms have a high percentage of early reflections ( the first feedback from the closest objects) that can give more body to tracks. It is also good with acoustic guitars and voices. Larger rooms are better with strings, or wind instruments and synthesizer pads. Features: Reverberation technique that simulates a real acoustic environment of a room. Separate control of Room's dimensions, produces naturally sounding reverberation. Early and late reflections, (The sound reflections from walls, floors and ceilings following a sound created in an acoustically reflective environment). Damping to re-create a realistic room (In the context of reverberation, damping refers to the rate at which the reverberant energy is absorbed by the various surfaces in the environment). It uses reverberation engine that does not produce metal harmonics. 32-bit sound processing with sample rate of 96kHz. 16 predefined room configurations that range from tiny to extra large rooms , allow you to quickly switch between different Virtual Room's configurations. The plug-in is perfectly suited for any type of audio production when acoustic space simulation is needed from recording to post production. Parameters: - Size: This is the Size ( front - rear distance ) of the room. It ranges 0 to 10 ( smallest to largest) - Width: This represents the width ( left-right distance) of the room. It ranges 0 (small) to 10 (wide). - Damp: (Damping factor) This is a way to describe the surface absorption, or how sound is reflected by the walls, floors and ceilings. A higher Damp setting causes high frequencies to decay faster. It Ranges 0 (near no absorption) to 10 (high absorption). - Gate: Gate Type Input. Only used in Freeze and Gated modes. - Mode: Selects between Normal, Freeze and Gated modes. * Normal: The usual reverb behavior. * Freeze: When this mode is active, the gate input works as on/off switch for sustain-like effect. When the gate is low, the reverb works as normal. When the gate goes high, Virtual Room Emulator freezes the effect. * Gated: When in this mode, Virtual Room Emulator only outputs wet (reverberated) signal when the gate is high. When the gate is set to low, a little decay is internally applied to smooth the transition back to, the dry-only state. - Mix: The proportion of the "Dry/Wet" signal in the output
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