ntroduction to Business & Technology Pacing Guide Page | 2 Title/Topic Duration Introduction to Technology 3 weeks GPS Standards Common Core GPS BMA-IBT-2: Apply technology as a tool to increase productivity to create, edit, and publish industry-appropriate documents. 2.1 Practice respectful and responsible use of technology. 2.2 Demonstrate ethical and legal actions with regards to plagiarism, fair use, and copyright laws. 2.3 Execute efficient online searches for specific and creditable resources. 2.4 Model the ability to work independently and as a team member. 2.5 Demonstrate time-management and organizational skills to complete tasks in allotted time. 2.6 State how changes in technology affect the workplace and society. Social media, cell phones, tablets, cloud computing, operating systems, and other emerging technologies. 2.7 Apply good design principles to create professional appearing and functioning business documents. 2.8 Compare and contrast technology tools’ uses for efficiency in business. 2.9 Apply practices that deter, detect, and defend against identity theft for a business and personal safety. 2.10 Utilize technology in a variety of ways while solving business problems. ELACC9-10SL1: Initiate and participate effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grades 9 – 10 topics, texts, and issues, building on others’ ideas and expressing their own clearly and persuasively. ELACC9-10SL2: Integrate multiple sources of information presented in diverse media or formats (e.g., visually, quantitatively, orally) evaluating the credibility and accuracy of each source. Activities/Projects Avoiding Plagiarism Copyright Laws Changes in Technology Identity Theft Solving Business Problems Microsoft IT Integration Course 10294 FBLA Integration Future: 9 & 23 Business: 1,11,20,29 FBLA Competition If a student excels in this unit, suggest they consider competing in: Desktop Application Programming Management Information Systems Help Desk Client Services Computer Gaming and Simulation Programming Notes Remember, the purpose of this unit is to increase student awareness of technology, to understand the responsibilities of users and to encourage efficient use of technological applications in business settings.